Pigeoneer
Creator outreach

Every game needs
a pigeoneer.

Marketing is the side quest most indie devs never wanted. Pigeoneer runs it: finds the creators who fit your game, pitches them in your voice, and brings you only the judgment calls.

Standard operating procedure

How the bird earns its seed

Step 01

Scout

Pigeoneer finds YouTube and Twitch creators who fit your game: genre, platform, language, audience size. Then it scores that fit, so you spend attention where it counts.

Step 02

Pitch

It drafts personal pitches in your studio's own voice. Every draft passes a strict audit gate, then goes out on a humane schedule with quiet hours. No blast, no spam cannon.

Step 03

Reply or Hold

Every reply gets read and classified. The routine ones Pigeoneer answers on its own: follow-ups, thank-yous, polite declines. Anything that needs your judgment becomes a Hold on your desk, one click to approve, decline, or edit.

Step 04

Keys

You load a pool of Steam keys once. When a creator asks for one, Pigeoneer delivers it, logs who got it and when, and keeps count of what's left. Nobody gets a key they didn't ask for.

Step 05

Confirm

When a creator actually covers your game, Pigeoneer notices, logs it, and tracks views over time. A dashboard shows live activity, monthly reports, and what it all cost.

Field photographs

The operations desk

The actual product, running a demonstration campaign. One desk for the whole operation: who's been pitched, who replied, which decisions are waiting on you, and what the coverage earned.

Pigeoneer dashboard in the dark theme: agent status, campaign totals, scheduled triggers, and the outgoing queue Pigeoneer dashboard in the light theme: agent status, campaign totals, scheduled triggers, and the outgoing queue
The dispatch board: what the bird is doing, what's queued, and what fires next
The creator list with a reply thread open: pitch, positive reply, and key delivery The creator list with a reply thread open: pitch, positive reply, and key delivery
Every creator, every thread
Two holds awaiting a decision: a key request and a paid partnership ask with market context Two holds awaiting a decision: a key request and a paid partnership ask with market context
Only the judgment calls reach you
The Steam keys page: pool totals, and each assigned key masked, with who received it, when, and why The Steam keys page: pool totals, and each assigned key masked, with who received it, when, and why
Every key accounted for
A monthly report: outreach funnel, reply sentiment, daily activity, and top creators by reach A monthly report: outreach funnel, reply sentiment, daily activity, and top creators by reach
Reports you can forward as-is
Service record

Our own game was the first client

Pigeoneer started as a tool we built for ourselves. We're an indie studio with a game to launch and no marketing department, and cold-emailing creators by hand was eating the hours we wanted to spend on the game.

So the bird flew its first campaign for us. It curated 529 creators for that one game, reached 488 of them, and 147 wrote back: roughly three in ten, a rate cold outreach rarely sees. More than 80 went on to cover the game, and Pigeoneer tracked the views as they landed. Nobody got an unsolicited Steam key, and nobody got the same email twice.

Now we're opening it to other indie devs in the same spot: a small team, a good game, and no appetite for the outreach grind.

Enlist

Request early access

We're onboarding a few studios at a time, carefully. Leave your email and, if you like, tell us about your game. We read every one.